Monday 3 September 2012

Battle Report: Orks vs Dark Eldar, Grey Knights and Space Wolves

Yet again another battle report!
My Dark Eldar along with the Euphemisms Grey Knights with his Space Wolves as allies against Marshy's Orks. Note: The Orks were allowed two FoC charts to make it fair.

My Dark Eldar List:
5xWarriors w/1xBlaster - Venom w/Dual Splinter Cannons 

5xWytches w/5xHaywire Grenades, 1xShardnet and Impaler - Venom w/Dual Splinter Cannons
5xWytches w/5xHaywire Grenades, 1xShardnet and Impaler - Venom w/Dual Splinter Cannons
3xTrueborn w/2xDark Lance - Venom w/Dual Splinter Cannons
4xTrueborn w/2xSplinter Cannons - Venom w/Dual Splinter Cannons
Haemonculus w/Liquifier gun, Venom Blade (riding in the Venom with the 4 Trueborn)
5xScourges w/2xDark Lance
1xRavager w/ Night Shields 

Euphemisms List:
Grey Knights:
Brotherhood Champion
10 Strike squad - 2x Psycannon, Justicar with Hammer, Psybolts
7 Strike Squad - Psybolts

Space Wolves:
Wolf Lord - Thunderwolf, Runic Armour, Frost Sword, Storm Shield, Wolf Tooth Necklace, Saga of the Warrior born
5 FenWolves
Lone Wolf - Termie Armour, Thunder Hammer, Storm Shield
6 Grey Hunters - Plasma Gun

Marshys Orks List:
Big mek + EA
Warboss+ klaw
6 Nobz
2x 20 boyz + Nob + Big shoota and Klaw

2 x 10 boys, big shoota, nob, klaw, trukk
3 Battlewagons with 2 big shootas
2 Looted Wagons with skorcha
10 Lootas
2 x 5 burna boyz

2x1 Deffcopter with TL Rokkit Launcha
2x Rokkit Buggies with TL Rokkit Launcha

Rolled for mission and deployment and as I havent learnt the names yet we ended up with short table edges, objectives and I think Big Guns Never Tire or whatever it is where you get points for each enemy heavy support you kill. We rolled and as you can see we ended up with 5 objectives. Rolled for first turn and we had it! To the frustration of the orcs.

Deployment:
2 objectives in each deployment (Objectives 1 and 2 in mine and Euphemisms deployment zone and 4 and 5 in Marshys) and one near the middle (number 3)
Here you can see the Dark Eldar and Grey Knights and Space Wolves deployment then the Orcs deployment and after close ups of each objective.

For the orcs the Land Raider on the right and the two longer vehicles in the middle are battlewagons. The Land Raider one has the Nobz and Warboss in it.
We chose the Warboss and the Brotherhood Champion as our Warlords and the Big Mek rolled the one that gives you FNP when within 3 inches of an objective and the BH Champ rolled 2d6 pick highest run moves within 12". We had mysterious objectives so we rolled away. 
Number 1 was sabotaged so possibilty of a large blast marker on it every turn. 
Number 2 was rerolls of 1's to hit when within 3 inches. 
Number 3 was unknown as nobody was there yet. 
Number 4 and 5 were both half assault range when assaulting the unit on the objective.
The orcs try to steal the initiative and . . . Fail! First turn shall be ours!

Turn 1:
Deldar, Knights and Wolves: 
 I got VERY lucky with my Dark Lances this turn and popped 2 of the Orks battlewagons! That almost makes up for the amount of times that they have done nothing all game. 

1 - Land Raider Battlewagon went boom and the explosion combined with some shooting from other things managed to whittle the squad down to just 1 Nob and the Warboss (So close to First Blood).
2 - Second Battlewagon down but not as much damage done to the squad inside this time.
3 - Some Venoms shot at the Lootas but nothing amazing happened due to cover from trees and just my very bad rolls with posion weapons this game but I did manage to kill one of the Deffcopters and get the other to a single wound remaining meaning First Blood was ours!
The rest was just our armies shuffling around for better firing lanes or cover or in the case of the Wolf Lord and Lone Wolf, charging forwards (albeit not very far in the case of the Lone Wolf. Probably staggering from the Space Wolves' uber beer).

Orks:
The greenskins retaliate! Even 2 Battlewagons down the Orks can still put out alot of hurt even without their 2 Dakkajets here yet.

1 - Two Paper Aeroplane Venoms get shot to bits and both explode! The Wytch Venom goes boom and kills 3 Wytches in the process but the other one does kill any of my Trueborn thankfully (these were the 3 with the 2 Dark Lances)
2 - The remaining 1 wound Deffcopter, one of the Buggies and a Looted Wagon move up to hide from my camera behind the ruin with objective 3 on top of it. It was these 3 which shot down one of my precious Venoms! They must pay! (The lootas shot down the other)
3 - A Trukk appears to be hiding from being shot behind the last remaining Battlewagon.
4 - The Boys from the exploded Battlewagon move into the ruins to capture the objective and the last remaining Nob and Warboss move that way too. Also the other Looted Wagon is copying the other one but on the other flank.
5 - The other Trukk with the boys in it is holding the backfield objecive.
End of turn one - Points stand at: 
Deldar, Knights and Wolves - 6 overall. 3 for a single objective (we arent currently holding objective 1 due to sabotage as we dont want to explode), 1 for First Blood and 2 for destroying 2 heavy support choices
Orks - 6 due to two objectives 

Turn 2:
Deldar, Knights and Wolves:
My Dark Lances were on FIRE! The last Battlewagon does down spilling boys everywhere as the Wolves charge in to rip and tear and do what they do best. The rest was just shooting and hoping for the best.

1 - The Looted Wgon goes down leaving 3 disgruntled Burna Boys left in its debris as it explodes around them. The last Deffcopter looses its remaining wound and plumets into the ground and the Buggy gets its weapon destroyed leaving it only able to zoom around and bump into things as it has no other weapons.
2 - The 3rd and final Battlewagon goes down. Only wrecked this time though and not exploded leaving the boys to evacuate its smoking wreck just to be confronted with a rather large man on a rather large wolf.
3 - Shooting from Venoms leaves the Lootas down to only 4 guys.
Forgot to put it on the picture but the other looted wagon at the bottom gets exploded too and the burna boys inside it shot to pieces.

Combat: 
The only combat we have up to now is the wolf lord vs boys. The Nob issues a challenge and the wolf lord accepts and eats him up leaving the wolfish entourage to bite at the boys kneecaps.
Orks:
Marshy rolls for his two Dakkajets to come in from reserve and . . . They both do! Good news for him! Not so good for us. These things are pretty nasty with the amount of shots they can pump out and then you can only hit them on 6.


1 - The first Dakkajet enters and sets up camp facing my Venom. Not going to end well for the paper aeroplane venom.
2 - The second Dakkajet comes in with a number of target displayed in front of it like a black silver and blue buffet.
3 - The number 2 Dakkajet declares his Waaagh! and pumps 18 twin linked strength 6 shots into my Ravager. Even the rare Dark Eldar 11 armour on a Ravager has its limits. Even so I had my 5+ jink save! A small hope is better than no hope! It got down to the very last penetrating hit . . . I had a single hull point remaining . . . one more 5+ save and he could live to fight another day! Alas, it was not meant to be as the Ravager became a heap of dark spiky metal. 
4 - The other Wytch Venom explodes from the other Dakkajet and kills a single Wytch. Better than last time at least!
5 - The last of the wolf retinue die leaving the wolf lord alone to battle it out against the rest of the boys. The boys from the battlewagon stay in the ruin and the Warboss joins the squad giving them all FNP.
6 - The Buggy goes for a little wander across the map as he has nothing much to do anymore apart from play his role as a bumper car.

Combat: 
The wolf lord hacks and slashes at the boys leaving 8 of them left but remaining in combat.

End of turn two - Points stand at: 
Deldar, Knights and Wolves - 7 overall. 3 for a single objective (we still arent holding objective 1 due to sabotage as we would really rather not risk it), 1 for First Blood and 3 for destroying 3 heavy support choices
Orks - 7 overall. 6 due to two objectives and 1 for destroying my heavy support

Turn 3:
Deldar, Knights and Wolves:
Most of this turn was me and Euphemism attempting to shoot down those damned jets but not much seemed to work!


1 - I moved my Scourges! Due to the rules about if you move with heavy weapons you can only snap fire it wouldnt really make a difference if I moved into range of one of the Dakkajets as I would be hitting on 6's anyway so i made sure i was in range and shot! And . . . nothing.
2 - The Lone Wolf valiently went to obliterate the 3 Burna boys! He decided to try softening them up first will a nicely thrown grenade! The problem was his fingers were a bit chunky and got stuck in the firing pin and he managed to blow himself up instead. Ahh well he can always charge in and hit them! But just as he was about to charge he saw a daisy and stopped to pick it up. Needless to say he failed his charge roll. Fortunately his armour barely got scratched as the burna boys still got their overwatch but failed to wound. Also the Lootas were finally wiped out.
3 - The bumper car Buggy got shot and wrecked to put it out of its misery. Also the wolf lord finished off the boys and consolodated back behind the wreck of the battlewagon to protect himself from the boys on the objective.
4 - The Trukk went boom and shot forwards as it started going crazy! And crashed into a wall. Typical orks. The boys all fell out, got shot with my liquifier from my Haemy then assaulted by my Wytches and my Haemy. Needless to say my haemy died as he gave his pain token to the Trueborn in the Venom. But the Wytches still stayed in combat.
5 - You might just be able to make out my remaining 2 Wytches behind the ruin. They proceeded to throw a haywire grenade. Straight up. At the Dakkajet. They missed. Enough said.

Combat:
Something snapped in my haemys mind and he decided he wanted to get up close and personal with the orks . . . for some reason. He got challenged and promptly got squished but the Wytches still managed to tie the ork boys up for a while.

Orks:
For starters I apologise for the quality of this photo. My camera went towards the light. Bad camera! The Dakkajets didn't do as well this turn (no Waaagh!) but they are still pretty nasty although thay didnt have very many targets this turn and therefore did very little unfortunatly.


1 - This would be the rare and slightly bemused looking Marshy.
2 - Not too sure how this Dakkajet got to this angle from where it was last turn but doesnt matter all that much as it was only a friendly.
3 - The other Dakkajet zooms across the battlefield moving over 18 inches so flat out.
4 - The wytches whiff all their attacks at the remaining nob and he kills one in return and they faild their leadership test and leg it!
5 - The Burner boys recover from laughing at the Lone Wolf and burn my remaining 2 wytches from the other squad into oblivion.

Combat: 
The picture was taken before my wytches wet themselves and leg it from the rampaging mass of green flesh before them leaving the Knights to clean up after me.

End of turn three - Points stand at: 
Deldar, Knights and Wolves - 7 overall. 3 for a single objective (you know the deal by now), 1 for First Blood and 3 for destroying 3 heavy support choices
Orks - 7 overall. 6 due to two objectives and 1 for destroying my heavy support

Turn 4:
I'm doing turn 4 in one big lump as there wasnt an awful lot going on and we could see which way the game was heading by now so Marshy gave us the game. Also I forgot to take another picture after Deldar/Knight/Wolves turn (Whoops!) and just took one after the Orks turn.
Here is what happened anyway:

1 - The lone nob was shot down or chopped down in combat. One of the two. (I think overwatched, so kind of both)
2 - The Wold Lord made a name for himself as he moved closer to the boys and Warboss on the objective then assaulted them in our turn after splinter fire from my venoms softened them up a little. He then got challenged by both the Nob in our turn and the Warboss in Marshys turn and crushed them all then finished by eating the rest of the boys as they ran after failing their leadership after the Warboss got ground into the dirt.
3 - The wolves moved back up into capture range of the objective. We finally shot down one of the Dakkajet and the remaining one got hit with a dark lance and was penetrated! I rolled on the damage chart and . . . got a 1. -sigh- The Dakkajet was stunned so couldnt pivot and therefore couldnt do much this turn which was something i guess but an explosion would have been pretty cool. 


End of turn four - Points stand at: 
Deldar, Knights and Wolves - 12 overall. 6 for two objectives, 1 for First Blood, 1 for killing the enemy Warlord and 4 for destroying 4 heavy support choices
Orks - 4 overall. 3 due to one objective (after the wolf lords rampage, turning the boys into red mist) and 1 for destroying my heavy support
Deldar, Gray Knights and Space Wolves win!

Conclusion:
Our orky opponent was very unlucky with 2 of his battlewagons blowing up first turn and his 3rd one blowing up in the second turn. I really hope my dark lances stay this good though! Those Dakkajets can be REALLY scary if they get into the right position. I hope my flyers will be as good but only time will tell. Also our opponent forgot about his Big Mek! We had to say he was in the Trukk holding the backfield objective but im not sure where he was meant to be and not sure if it would have turned the game but you never know! Stranger things have happened.
 

No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...